![]() Thrown in, on occasions, are random penalty/ reward sections. The tunnels hide the car, so you have to get lined up correctly before entering, then following the scroll as it tracks the invisible motor up screen.īetween each race comes a visit to the parts shop, where better weapons or mechanics can be nabbed. Take a jump wrong and you end up in the rough, quickly killing your car. ON the later tracks jumps and tunnels appear. While the opponents require fire- power and horsepower to beat you, the tracks themselves demand drive skill. Take that shot and grab their place, because only those who make it to the rostrum race again. After being shot a car explodes and disappears for a few brief seconds. Even the biggest tracks are only three cars wide, which means passing relies more on fire- power than driver skill. The controls are few, but it gets kind of hectic once the flag drops. Forward and back commands are saved for the weapons, launching missiles or mines in the respective direction. This leaves you free to concentrate on steering, bending the stick left and right to get around corners. ![]() The alternative, faster method uses the fire- button to brake, while the power is continuous. There are two ways to control the motor and the game defaults to a fire button accelerator: the longer you press, the faster you go. ![]() The resultant race is a barging, pushing, shoving, bumping, boring and highly- illegal road- race epic. At your disposal are guns, bombs, mines and other assorted military hardware which can be used to trash the opposition. Supercars could be played against the machine or against someone you used to call a friend - until they win and you don't.Įither way it's a race to the line, over an increasing number of laps. Now comes Supercars 2, a different approach to a very familiar theme. ![]() Determined not to be typecast as producers of racing games, they promptly put and Team Suzuki on the starting grid. Gremlin have been living in the fast lane since they launched Lotus Turbo Challenge. Picking on each other will only mean dropping out of the top five though so avoid it at all costs. Playing with another Human player means you are vying for the top spot with one extra contender about, which makes things a bit tougher. Jumps, lumps, crossovers, chicanes and opening and shutting gates as well as a choice of routes on certain levels makes for some really tough races. Later levels feature everything you ever wanted from a Super- Deluxe Scalextric set. Don't feel at all guilty because the computer drivers will pull no punches, rest assured! As you need to fight for positions, every dirty trick in the book will be useful. This may come in very handy when you're in tight bunch. Other add-ons include armour (reduces damage to the car from deflections), a larger engine size and a battering ram which causes damage to the other cars when you collide with them head on. In the shop either of these missiles can be exchanged for homing missiles (deadly and very accurate), spinning missiles that circle the car for a couple of seconds, and land mines. The standard types are front and rear shooting missiles which are activated by pushing the joystick forwards or back respectively. The standard types available to you, and they need to be chosen with care. In each race there are only two weapon types available to you, and they need to be chosen with care. After each race you enter the shop (assuming you were placed in the top five cars) and the winnings from the race can be squandered on repairs for the car and extra armour and weapons to increase your chances of winning the next. To call Supercars 2 a race game would do it injustice because much of the game revolves around combat. The computer cars (and there are a lot of them on most levels) are all white. You (and a friend if applicable) are represented by a coloured car. The game is viewed from above and the style of the original is maintained as much as possible. The circuits start easy, with plenty of straight sections and nothing especially testing. On loading you are asked to select either easy, medium or hard level then it's foot to the floor time. And the most exciting thing about the sequel is that it caters for two players at once, something that the original didn't manage. Fans of the genre can jump for joy now because Supercars 2 is here. It was far from unique as an overhead view car racing game but it did have a few features that lifted it out of the ordinary. Amiga games players who've been around for a year or so will no doubt remember the original Supercars.
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